WEBVTT

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Hello, today we met Haruna, this is Walter, I mean today we met, your name, Haruna, ok.

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So recently one of your tweets asked about Baro, so what's that, can you tell us about that?

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Yeah, so we are building, our product is called Goraz, it targets for anyone who plays AAA games, so it's a multi-agent,

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so the user will be just like a game designer, and prompt you or show you what you want in your internet to work,

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and the agent can directly synchronously work everything out for you, and we really open source 2D spreadsheets and products,

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so the user can just use codecs and connect it with our pre-built agent, and they can directly get the 2D spreadsheet they want,

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which is playable, and put it inside of the background, and it becomes a little bit, they get a lot of attention online,

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so we just publish it, so it's pretty tricky.

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There are about, how many views?

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I think it would be like 500,000, yeah, because we do not spend any cost inside of it,

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but there are many influencers from TikTok, or Instagram, or like almost everywhere we find those reports about us, but yeah.

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So what's so funny, what's so funny about Go Baro?

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I think it's not fair enough, so it needs to be more like, attention please.

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Ah, okay.

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So, I think that was quite long, so what you were building, can we explain in simpler?

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Like simple?

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Simpler, what you were building.

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So, it's just for, I mean, I'm not sure everyone here is ever playing video games, or enjoying video games,

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so I can use another example, it's like, so we are making something which is like, relatively similar,

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so it's like everything you can experience in your real life, like maybe the architecture you see,

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or yourself, or like everything, or other people are talking around you,

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and maybe those kind of, we call it like interactive words,

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so in our product, you can just easily create a word like that,

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and just tell it what you want, and you can get it, so that is what we are working on.

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So, natural language, dummies like me, talking to your product, and it can create a 3D world.

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Yes.

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I've never seen any AAA games before.

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Yeah, yeah, yeah.

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And because there are many models recently, like 3D model generator, or like word model,

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like those kind of models, and actually, they like a platform, they like an agent,

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which combine them together for user to easily, like, really use it,

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and apply it in their real life, like simulation, so that is what we are putting about,

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it's about like, inside of it, like combine all of them together, so for user, it is create a 3D world.

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Okay, so, and the product is for what kind of users?

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So, at the very beginning, because we wanted to make the result to be high quality enough,

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and because our team are all from the game industry, like background,

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so we started from inviting many of the professional game designers to help us to,

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like, say what they want, and showing feedback to us, so that is the very beginning,

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but the target is just to make sure the final result, the final offer will be professional enough,

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but actually, because following the trends of the AI products,

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so like, every product needs to be simpler for people to understand and use,

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so there should not be any barriers, so in the later future, it's actually, everyone can use it,

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so that is how we, like, defining about it.

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So, right now, it's for the consumer, and if I want to develop my own game,

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and use your product, it basically do everything, from generating the 3D world,

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to have the pilot, the game, and even launch, go to the store, everything.

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Okay, so it's a one-stop, from idea, to launch the game, to steam, to the other platform,

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everything you can do.

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Okay, that's cool.

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So you think that in the future, everybody will be a creator for games?

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Yeah.

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And I think that's huge, because what changed the world last time was TikTok,

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everybody can be an influencer.

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Yes.

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That's because our technology developed, so we can easily use our camera to film everything,

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but today, with the new development of the technology,

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everybody can create the virtual world they want, and put games in that, without any effort.

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Yeah, because previously, people, in their spare time, they might just scan in there,

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like TikTok, as entertainment, but because currently, AI grows so fast,

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and maybe AI will take your daily work, and you have more spare time,

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and people have more spare time, so they can spend on entertainment,

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but I think the next generation of entertainment will not be limited by just watching

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those short films on TikTok or something.

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There should be a new one, and also, because the technology has improved,

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there should be a better, more immersive and interactive environment to exist,

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so that would be the future trend, like people can have something more.

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So the game was called Nice Art.

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Right, it was nice.

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Or the force, the nice.

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Nice?

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Nice Art.

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Nice Art, yeah, I can understand.

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Yeah, the game.

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Before, the popularity of Roblox and Minecraft already proved that,

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that these users want to develop their own world,

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but the technology was not that good, so we can only see that kind of thing.

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And you think, in the future, everybody can develop their own player number one.

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That's the vision, right?

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Yes.

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Actually, our initial consideration about that is,

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personally, I just want to understand everything,

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every people everywhere, the theory about the whole universe,

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and I'm thinking about there is a potential for achieving that

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by the ability of AI to predict something,

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and also the potential of world generations.

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I'm thinking about if we can allow everyone to create a relatively similar world as far,

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so then that can be achieved maybe in the future,

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because I really enjoy creativity.

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And actually, games will change the way people interact with each other,

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because maybe someone just feels like,

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okay, games are something I spend my spare time on,

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so I'm just having fun,

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but actually, when people are designing a game,

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so you can put the visual perspective inside of it,

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everything you see, you will put it in your design,

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and also the things you hear, and the way you interact with the world,

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you put everything inside of it, and for other people to play it,

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then they will fully understand about what you are experiencing in your daily life.

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So actually, once everyone creates a world,

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and everyone can understand each other,

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the world will be totally different,

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and also about the connection will be changed.

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I mean, people's connection used to be changed by WeChat or Facebook,

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but now there's going to be a new way,

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and because of this kind of infrastructure, it's emergent.

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So it's not inviting you to my home, but inviting you to my game.

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To my mind.

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Uh-huh.

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Yeah.

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Oh, I like that.

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Because the physical world is limited, it's very small,

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but with the virtual world, I can create so many things, everything there.

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It's a celebration from the physical world to the virtual world.

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Okay, so what's the cost?

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I guess before, like for the GTA 6, it's still maybe 10 years, still no launch.

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So what's the cost of change of this?

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You mean like how much should be spent inside, or you mean the time, or the cost?

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For example, I'm an independent game developer.

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Before, I cannot be, but today, user product, I can be.

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So how much money do I need to invest to have my own game launched, user product?

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Okay, actually, that depends on how detailed the user wants.

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So for our business model, we're just doing the simple subscription,

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and also if they want extra credits, they can just spend inside,

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but they can also directly insert their models inside,

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so they will not need to be generated, for example.

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So actually, if they want to, for example, create a simple demo

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and show everything about that, it would be within $100,

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so it's not a big cost of it.

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So I think it just depends on how big the user really wants about the things they're creating.

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This question, I want to understand the structural change in the industry.

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Like I said before, a AAA game would cost about $200 million.

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And today, because the technology has changed, maybe it costs like...

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Yeah, hugely.

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So it's 1%, 5%, 10% of the 4, or...?

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Yeah, maybe 1%.

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1%, so it's 1 million.

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Yeah, because actually people used to be impossible for...

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Do you know why AAA is called AAA?

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Why?

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Yeah, because we are straight A, a lot of content, a lot of quality, and a lot of time.

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Because it takes a lot of cost, a lot of time, and a lot of people working on that.

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So actually, maybe their small team has that ability.

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Everyone knows how to make something like that,

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but they might not spend too much time or cost on that, so they do not build a game.

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But actually, they have a great idea inside of their mind, and now it becomes possible.

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So once we want to make this to be possible,

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it also will be the least cost, because AI is really easier and really fast.

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It's already 100 times faster than the previous workflow.

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So it will be actually less than 1 million, maybe just a few thousand,

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and you can make a pretty good game just as...

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It has maybe similarity to the video generation.

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It will be pretty simple for people to build a short movie with video generation model,

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but just with thousands of dollars.

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So I think that's how the industry is changing.

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So it's kind of similar.

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Oh, okay.

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So these days, I watch a lot of AI-generated short videos.

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It's getting fascinating.

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And your prediction is AI-generated games would also go as popular as AI-generated videos next year.

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Maybe more, yeah.

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More.

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Okay, I start to understand.

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Because Kodak really makes our app development so cheap and fast.

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So let's talk more about yourself.

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Why do you want to do this?

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What's your background?

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What's your relation?

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What's your dream?

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Why your dream?

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What triggers you to go into the gaming industry?

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I think I mentioned before, just now,

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I say I want to understand the theory about the whole universe.

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So it's not only the physics thing and also the mental thing.

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So how each of the people are thinking and how the world is rotating.

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So I was thinking about I want to really create a universe model,

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which is similar to the reality so I can understand everything,

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predict the future and understand the history.

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And I'm really enjoyable in creativity things and I find that

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games just create an interactive world,

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which not only matches my final vision and also my hobbies.

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I mean the things I really enjoy is about creating.

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So I'm thinking about it's the best thing I can do.

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And that platform is for anyone to create something like that.

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So it's going to be exactly the future.

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But you have been an indie gamer developer since you were very young.

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Yeah.

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So what makes you start to do that?

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So because honestly I'm good at writing novels.

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So I'm good at writing stories.

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And I was founded a game developer community like six years before.

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So after I graduated from high school I have a gap year.

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And I just go to join like mix this community.

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And I know many people who are in the industry.

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Because you know like in China people who are making indie games

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they all know each other.

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And they are all group of people.

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So after we mix the community I have many connections with them.

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And so then I go to do a product manager intern in Beijing in Perfect World.

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And there are some people who are working nearby like those different companies

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which is making games.

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And they invite me to join a game jam.

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So at that moment I never make games before.

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And they just say I'm good at writing stories.

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So they say you can become the narrative designer for the game.

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And so I just do that.

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And that game we achieved like 350,000 views online.

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How much?

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350,000.

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350,000?

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Yeah.

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That's 3 million.

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That's 0.3 million.

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Okay.

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Yeah.

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So that's actually my first game.

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And then I just like because I think the people who is building that with us

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they are all really experienced.

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So I just like learn a lot from them.

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And I keep building things I'm interested in.

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Yeah.

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And like tear down.

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So the community you were talking about.

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How big is that community?

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So for our team who is doing that like in total because we have many volunteers

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who is helping us.

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And like for people who are covered by that I think we'll be more than

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I think we'll be thousands of people.

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Yeah.

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And like yeah.

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And we used to have some like game jams or like seminars.

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And yeah.

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Like both online and offline.

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Yeah.

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And also we used to like collaborate with like Roblox and Tencent.

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So we held a game jam for them.

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Yeah.

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So it's something just like that.

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The community.

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Thousands of people.

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Yes.

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Online community.

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Yes.

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Okay.

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Including the audience, everything.

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Everyone is like almost like most of them are game designers,

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like developers or artists.

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Yeah.

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And we also need to like because we need to collaborate,

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we also need to get like connect with those people like from studio or

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company or like publisher.

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So yeah.

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And yeah.

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So for I think it's more like for how many people are joining our event.

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So it's just something.

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Okay.

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So it's each time thousands of people or totally thousands of people.

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Totally.

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Totally.

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Right.

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So you grew up in the gaming industry and started in Perfect World.

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That's a tier one game studio in China.

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And I played a lot of their games when I was young.

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And you have the early community users.

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You have connections to have your early users.

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So what's that after you do your intern?

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What's that?

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Okay.

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That's actually when I was an intern in Perfect World.

00:17:33.000 --> 00:17:35.000
I was year one.

00:17:35.000 --> 00:17:38.000
So in our game studio, it's not intern.

00:17:38.000 --> 00:17:43.000
So it's actually like long-term collaboration.

00:17:43.000 --> 00:17:44.000
Okay.

00:17:44.000 --> 00:17:45.000
So it's like part-time things.

00:17:45.000 --> 00:17:46.000
Yeah.

00:17:46.000 --> 00:17:47.000
So my intern is full-time.

00:17:47.000 --> 00:17:49.000
It's just for summer like in Perfect World.

00:17:49.000 --> 00:17:50.000
Yeah.

00:17:50.000 --> 00:17:53.000
And that was the time I know other people like in our studio.

00:17:53.000 --> 00:17:58.000
And so after I finished the intern, actually because I used to want to like

00:17:58.000 --> 00:18:00.000
create startup as a very beginning.

00:18:00.000 --> 00:18:05.000
So after that I go to join like internship program called if you guys

00:18:05.000 --> 00:18:09.000
hear like Y Combination China or Miracle Plus.

00:18:09.000 --> 00:18:10.000
Yeah.

00:18:10.000 --> 00:18:14.000
So I was like investment researcher there.

00:18:14.000 --> 00:18:15.000
Okay.

00:18:15.000 --> 00:18:16.000
Yeah.

00:18:16.000 --> 00:18:18.000
And in gaming industry?

00:18:18.000 --> 00:18:22.000
As far as we say it's for Miracle Plus.

00:18:22.000 --> 00:18:23.000
Yeah.

00:18:23.000 --> 00:18:25.000
I just can pick some like industry I'm interested in.

00:18:25.000 --> 00:18:26.000
Yeah.

00:18:26.000 --> 00:18:28.000
So I just pick at that moment.

00:18:28.000 --> 00:18:29.000
Yeah.

00:18:29.000 --> 00:18:30.000
I pick some.

00:18:30.000 --> 00:18:31.000
Some of the research is about games.

00:18:31.000 --> 00:18:32.000
Okay.

00:18:32.000 --> 00:18:33.000
Games.

00:18:33.000 --> 00:18:34.000
And then?

00:18:34.000 --> 00:18:35.000
Yeah.

00:18:35.000 --> 00:18:42.000
And then so I think I was the only people who graduate like in three years

00:18:42.000 --> 00:18:44.000
from my undergraduate.

00:18:44.000 --> 00:18:47.000
So in our like department, the computer science department.

00:18:47.000 --> 00:18:56.000
So I think the second year I joined because I need to finish my final year

00:18:56.000 --> 00:18:57.000
project.

00:18:57.000 --> 00:19:02.000
So I joined our like laboratory and they are making the like 3D point cloud

00:19:02.000 --> 00:19:03.000
segmentation.

00:19:03.000 --> 00:19:04.000
Yeah.

00:19:04.000 --> 00:19:08.000
And also like in my last year I also went to another venture.

00:19:08.000 --> 00:19:09.000
Yeah.

00:19:09.000 --> 00:19:11.000
It's called, you know, exchanges.

00:19:11.000 --> 00:19:12.000
So yeah.

00:19:12.000 --> 00:19:17.000
So I think my focus is about like game and hardware.

00:19:17.000 --> 00:19:18.000
Yeah.

00:19:18.000 --> 00:19:22.000
I have like I do like four years research about that to like understand more

00:19:22.000 --> 00:19:25.000
about the industry and like find a good way and also.

00:19:25.000 --> 00:19:26.000
Four year.

00:19:26.000 --> 00:19:27.000
That's a four year.

00:19:27.000 --> 00:19:28.000
Four months.

00:19:28.000 --> 00:19:29.000
Four months.

00:19:29.000 --> 00:19:30.000
Yeah.

00:19:30.000 --> 00:19:31.000
Okay.

00:19:31.000 --> 00:19:34.000
Why did you graduate from computer science in three years?

00:19:34.000 --> 00:19:41.000
Because I like every year I like because like we can maximum like take seven

00:19:41.000 --> 00:19:43.000
courses each semester.

00:19:43.000 --> 00:19:45.000
So I just like plan them earlier.

00:19:45.000 --> 00:19:48.000
So like every semester I have like full schedule.

00:19:48.000 --> 00:19:54.000
And like I put my capstone earlier for one year so I'm finishing within three

00:19:54.000 --> 00:19:55.000
years.

00:19:55.000 --> 00:19:58.000
Computer science is hard.

00:19:58.000 --> 00:20:00.000
It's not some easy way to.

00:20:00.000 --> 00:20:01.000
Computer science?

00:20:01.000 --> 00:20:02.000
No.

00:20:02.000 --> 00:20:03.000
I mean civil engineering.

00:20:03.000 --> 00:20:04.000
Okay.

00:20:04.000 --> 00:20:05.000
Engineering.

00:20:05.000 --> 00:20:06.000
Is it similar?

00:20:06.000 --> 00:20:07.000
It's very.

00:20:07.000 --> 00:20:08.000
Okay.

00:20:08.000 --> 00:20:09.000
Okay.

00:20:09.000 --> 00:20:15.000
And I heard you were the top tier of Chinese chess.

00:20:15.000 --> 00:20:16.000
Yeah.

00:20:16.000 --> 00:20:21.000
So last year I joined the world Chinese chess competition.

00:20:21.000 --> 00:20:24.000
So and I won the fifth place.

00:20:24.000 --> 00:20:25.000
Yeah.

00:20:25.000 --> 00:20:26.000
Yeah.

00:20:26.000 --> 00:20:30.000
And I was also like the first place for like I mean nationally in like

00:20:30.000 --> 00:20:34.000
Chinese chess medal like championship.

00:20:34.000 --> 00:20:35.000
Yeah.

00:20:35.000 --> 00:20:40.000
And I actually I learned really when I was really young like when I was 10

00:20:40.000 --> 00:20:43.000
years old I was the first class like national athlete.

00:20:43.000 --> 00:20:44.000
So yeah.

00:20:44.000 --> 00:20:46.000
I just like keep like learning it.

00:20:46.000 --> 00:20:50.000
But in my spare time because I did not join the professional team of

00:20:50.000 --> 00:20:52.000
learning Chinese chess.

00:20:52.000 --> 00:20:54.000
I just use my spare time doing that.

00:20:54.000 --> 00:20:55.000
So.

00:20:55.000 --> 00:20:56.000
Okay.

00:20:56.000 --> 00:20:57.000
I got it.

00:20:57.000 --> 00:20:58.000
You are quite smart.

00:20:58.000 --> 00:20:59.000
Thank you.

00:20:59.000 --> 00:21:01.000
So that's a program.

00:21:01.000 --> 00:21:02.000
Okay.

00:21:02.000 --> 00:21:05.000
So then when did you start to study Cornell?

00:21:05.000 --> 00:21:06.000
Are you graduated yet?

00:21:06.000 --> 00:21:07.000
Yeah.

00:21:07.000 --> 00:21:13.000
I graduated in last December and I came to there as like January.

00:21:13.000 --> 00:21:14.000
Yeah.

00:21:14.000 --> 00:21:15.000
Last year.

00:21:15.000 --> 00:21:16.000
I have a one year.

00:21:16.000 --> 00:21:17.000
Like.

00:21:17.000 --> 00:21:18.000
It's a master.

00:21:18.000 --> 00:21:19.000
Yes.

00:21:19.000 --> 00:21:20.000
Okay.

00:21:20.000 --> 00:21:21.000
So.

00:21:21.000 --> 00:21:23.000
What is your major and study product development?

00:21:23.000 --> 00:21:25.000
Like engineering management.

00:21:25.000 --> 00:21:26.000
So.

00:21:26.000 --> 00:21:27.000
Engineering management.

00:21:27.000 --> 00:21:28.000
Management.

00:21:28.000 --> 00:21:29.000
Yes.

00:21:29.000 --> 00:21:30.000
Okay.

00:21:30.000 --> 00:21:31.000
So it's a program designed for people to learning how to like

00:21:31.000 --> 00:21:33.000
manage a product or something.

00:21:33.000 --> 00:21:34.000
Yeah.

00:21:34.000 --> 00:21:35.000
Cool.

00:21:35.000 --> 00:21:36.000
And yeah.

00:21:36.000 --> 00:21:42.000
And before go to university because actually I graduated from my

00:21:42.000 --> 00:21:44.000
undergraduate in July.

00:21:44.000 --> 00:21:47.000
But I came there as like January.

00:21:47.000 --> 00:21:49.000
So there's a gap here.

00:21:49.000 --> 00:21:52.000
Of course because I was born by a car and I just take a rest for

00:21:52.000 --> 00:21:54.000
half a year and I came here.

00:21:54.000 --> 00:21:55.000
Yeah.

00:21:55.000 --> 00:21:58.000
Okay.

00:21:58.000 --> 00:22:04.000
So the future is everybody will have their own game with your

00:22:04.000 --> 00:22:09.000
products easily build new games.

00:22:09.000 --> 00:22:13.000
So what's a bottleneck right now in this industry?

00:22:13.000 --> 00:22:14.000
Bottleneck?

00:22:14.000 --> 00:22:15.000
Okay.

00:22:15.000 --> 00:22:22.000
So I think actually I think comparing to the previous like

00:22:22.000 --> 00:22:25.000
engine people are using because currently they are used like

00:22:25.000 --> 00:22:29.000
Unity or Unreal the most famous kind of game engine.

00:22:29.000 --> 00:22:33.000
But they are all like currently provide the like AI feature.

00:22:33.000 --> 00:22:38.000
But because they are like structure are developed like 10 or 20

00:22:38.000 --> 00:22:39.000
years ago.

00:22:39.000 --> 00:22:41.000
So it's a really old structure.

00:22:41.000 --> 00:22:42.000
Old software.

00:22:43.000 --> 00:22:46.000
You want to like AI inside of it.

00:22:46.000 --> 00:22:49.000
It's really hard to manipulate those kind of stuff because they are

00:22:49.000 --> 00:22:51.000
all like they are not designed for AI.

00:22:51.000 --> 00:22:53.000
They are designed for humans.

00:22:53.000 --> 00:22:59.000
And also for those kind of things like there's still barrier for

00:22:59.000 --> 00:23:03.000
people to learn to get started with like for no way to learn to

00:23:03.000 --> 00:23:04.000
use it.

00:23:04.000 --> 00:23:09.000
So and there's also for about the like the back end about the

00:23:09.000 --> 00:23:14.000
because like currently Unreal are like just advertising say

00:23:14.000 --> 00:23:16.000
they're going to cancel their blueprint.

00:23:16.000 --> 00:23:20.000
It's because blueprint will not be readable for AI.

00:23:20.000 --> 00:23:22.000
So that's why they are concerned of canceling it.

00:23:22.000 --> 00:23:26.000
And also that is exactly proof for why old engine cannot just

00:23:26.000 --> 00:23:29.000
directly become AI native enough.

00:23:29.000 --> 00:23:33.000
And so it has to be a new platform for that.

00:23:33.000 --> 00:23:35.000
So and that is where we started.

00:23:35.000 --> 00:23:39.000
And that is also a bottleneck that previous like engine cannot get

00:23:39.000 --> 00:23:40.000
over.

00:23:40.000 --> 00:23:41.000
Okay.

00:23:41.000 --> 00:23:42.000
I agree.

00:23:42.000 --> 00:23:45.000
I use a lot of products recently and I don't think they can be AI

00:23:45.000 --> 00:23:46.000
native.

00:23:46.000 --> 00:23:47.000
It's totally different.

00:23:47.000 --> 00:23:48.000
Yeah.

00:23:48.000 --> 00:23:51.000
However, one lesson to hear people would have a question.

00:23:51.000 --> 00:23:58.000
That is sounds like you're building cursor for the games.

00:24:01.000 --> 00:24:03.000
You can understand that in that way.

00:24:03.000 --> 00:24:07.000
But, you know, like just don't understand it.

00:24:07.000 --> 00:24:10.000
That's like we are putting sound like ID for writing codes for game

00:24:10.000 --> 00:24:11.000
codes.

00:24:11.000 --> 00:24:15.000
But yeah, if you understand that just agent for making games,

00:24:15.000 --> 00:24:16.000
then it is.

00:24:16.000 --> 00:24:17.000
Yeah.

00:24:17.000 --> 00:24:19.000
And when people are talking about that,

00:24:19.000 --> 00:24:23.000
people would think about, okay, cursor was very popular.

00:24:23.000 --> 00:24:28.000
And later code as a cloud code come to take the market.

00:24:28.000 --> 00:24:31.000
So how do you think of that?

00:24:31.000 --> 00:24:35.000
Because in our industry, we don't have a codex or a cloud.

00:24:35.000 --> 00:24:38.000
And or if you mention about, for example,

00:24:38.000 --> 00:24:41.000
Fable, like they can generate a games really fast,

00:24:41.000 --> 00:24:45.000
but actually for games different because the most hardest part for

00:24:45.000 --> 00:24:49.000
gaming is about rendering and it will be hard for like rendering.

00:24:49.000 --> 00:24:50.000
What's that?

00:24:50.000 --> 00:24:51.000
Render.

00:24:51.000 --> 00:24:54.000
Render is just like, um, like we were part of the light or like

00:24:54.000 --> 00:24:55.000
everything.

00:24:55.000 --> 00:24:57.000
I mean, like, for example,

00:24:57.000 --> 00:25:00.000
the effects of how the, uh,

00:25:00.000 --> 00:25:03.000
if you can know like the triple S differences between like a simple

00:25:03.000 --> 00:25:07.000
games, it's just like the light and like the reflection,

00:25:07.000 --> 00:25:09.000
like every detail of the rendering.

00:25:09.000 --> 00:25:10.000
Uh, yeah.

00:25:10.000 --> 00:25:12.000
So because for example, you can, you have a cyberpunk,

00:25:12.000 --> 00:25:15.000
but you cannot play a Mac book or,

00:25:15.000 --> 00:25:19.000
or maybe Mac book does not support cyberpunk or me just like a tiny

00:25:19.000 --> 00:25:21.000
computer windows cannot support us.

00:25:21.000 --> 00:25:24.000
It's just because you're like computers,

00:25:25.000 --> 00:25:26.000
like abilities,

00:25:26.000 --> 00:25:30.000
capacity is limited because the rendering is like a really hard

00:25:30.000 --> 00:25:31.000
capacity, something like that.

00:25:31.000 --> 00:25:32.000
So,

00:25:32.000 --> 00:25:35.000
and also there's some computer cannot run the unreal product.

00:25:35.000 --> 00:25:38.000
So if you can get, get it.

00:25:38.000 --> 00:25:42.000
So actually if you just simply testing and like maybe Fable to

00:25:42.000 --> 00:25:44.000
generate a game for you,

00:25:44.000 --> 00:25:46.000
it can generate a simple games for you,

00:25:46.000 --> 00:25:50.000
but there have to be a structure to combine them and to like,

00:25:50.000 --> 00:25:53.000
we'll plan them for to make sure the result can be high quality

00:25:53.000 --> 00:25:54.000
enough.

00:25:54.000 --> 00:25:56.000
And if it may be an easier way to understand,

00:25:56.000 --> 00:25:58.000
it's just like,

00:25:58.000 --> 00:26:02.000
so actually people can always write a games from using Python or

00:26:02.000 --> 00:26:04.000
just say shop or just say,

00:26:04.000 --> 00:26:08.000
but why they still need to use our engine because the engine are

00:26:08.000 --> 00:26:09.000
combined,

00:26:09.000 --> 00:26:10.000
those like different systems together.

00:26:10.000 --> 00:26:14.000
So let's make sure they can like develop something based on that

00:26:14.000 --> 00:26:15.000
or in either way.

00:26:15.000 --> 00:26:16.000
It's just like,

00:26:16.000 --> 00:26:17.000
um,

00:26:17.000 --> 00:26:19.000
you can actually use zero or one to coding,

00:26:19.000 --> 00:26:21.000
but why you use like languages,

00:26:21.000 --> 00:26:22.000
coding languages to code it,

00:26:22.000 --> 00:26:23.000
like why you use Python?

00:26:23.000 --> 00:26:24.000
It's because,

00:26:24.000 --> 00:26:25.000
uh,

00:26:25.000 --> 00:26:28.000
there has to be something structured based on the most like,

00:26:28.000 --> 00:26:29.000
um,

00:26:29.000 --> 00:26:30.000
initial ones.

00:26:30.000 --> 00:26:33.000
So that is also why there's kind of infrastructure should exist.

00:26:33.000 --> 00:26:34.000
Oh,

00:26:34.000 --> 00:26:35.000
okay.

00:26:35.000 --> 00:26:36.000
So rendering is,

00:26:36.000 --> 00:26:37.000
I have different computers,

00:26:37.000 --> 00:26:39.000
there are different computers.

00:26:39.000 --> 00:26:43.000
So you need to be compatible to everyone that takes a lot of,

00:26:43.000 --> 00:26:44.000
um,

00:26:44.000 --> 00:26:45.000
work.

00:26:45.000 --> 00:26:46.000
Yeah.

00:26:46.000 --> 00:26:47.000
So,

00:26:47.000 --> 00:26:48.000
I mean,

00:26:48.000 --> 00:26:49.000
I mean,

00:26:49.000 --> 00:26:50.000
it's just like,

00:26:50.000 --> 00:26:51.000
if it will generate a package for you,

00:26:51.000 --> 00:26:53.000
it will be not high quality enough,

00:26:53.000 --> 00:26:56.000
like for like triple eight levels.

00:26:56.000 --> 00:26:58.000
So you have to find a way to combine them.

00:26:58.000 --> 00:26:59.000
Okay.

00:26:59.000 --> 00:27:00.000
So people would ask,

00:27:00.000 --> 00:27:01.000
well,

00:27:01.000 --> 00:27:03.000
it was a motor company start to,

00:27:03.000 --> 00:27:08.000
so it's more about the motor itself or about something behind the

00:27:08.000 --> 00:27:09.000
motor.

00:27:09.000 --> 00:27:13.000
And it depends on whether cloud code will replace cursor or,

00:27:13.000 --> 00:27:14.000
uh,

00:27:14.000 --> 00:27:17.000
what else do existing there?

00:27:17.000 --> 00:27:19.000
Or there's a lot of things to being there,

00:27:19.000 --> 00:27:21.000
but as a language motor,

00:27:21.000 --> 00:27:22.000
it's just a token input.

00:27:22.000 --> 00:27:24.000
I think cursor is,

00:27:24.000 --> 00:27:25.000
um,

00:27:25.000 --> 00:27:27.000
might not be the best example because,

00:27:27.000 --> 00:27:28.000
uh,

00:27:28.000 --> 00:27:31.000
cursor is a new company and even like,

00:27:31.000 --> 00:27:32.000
and stop it.

00:27:32.000 --> 00:27:34.000
They are not for like more than 10 years.

00:27:34.000 --> 00:27:36.000
So like AI is like,

00:27:36.000 --> 00:27:39.000
still are like a new industry and new trends.

00:27:39.000 --> 00:27:41.000
So if,

00:27:41.000 --> 00:27:42.000
for example,

00:27:42.000 --> 00:27:43.000
if cursor really,

00:27:43.000 --> 00:27:47.000
because there are still huge amounts of users for unicursor,

00:27:47.000 --> 00:27:49.000
even though we have cloud or GPT,

00:27:49.000 --> 00:27:53.000
but if cursor really be replaced one day and nobody uses,

00:27:53.000 --> 00:27:56.000
it's just not because this strategy is not applicable.

00:27:56.000 --> 00:27:58.000
It's mine because like cursor might,

00:27:58.000 --> 00:27:59.000
uh,

00:27:59.000 --> 00:28:02.000
like miss some good point about like continuously growing.

00:28:02.000 --> 00:28:03.000
Yeah.

00:28:03.000 --> 00:28:04.000
but I,

00:28:04.000 --> 00:28:06.000
I hope like they are still like keep rolling.

00:28:06.000 --> 00:28:07.000
So I don't mean anything.

00:28:07.000 --> 00:28:08.000
Uh,

00:28:08.000 --> 00:28:09.000
yeah.

00:28:09.000 --> 00:28:10.000
Okay.

00:28:10.000 --> 00:28:11.000
I think that,

00:28:11.000 --> 00:28:12.000
that question,

00:28:12.000 --> 00:28:13.000
in fact,

00:28:13.000 --> 00:28:14.000
is boring.

00:28:14.000 --> 00:28:15.000
That question is,

00:28:15.000 --> 00:28:16.000
uh,

00:28:16.000 --> 00:28:17.000
it's quite a boring question.

00:28:17.000 --> 00:28:18.000
Let's skip that part.

00:28:18.000 --> 00:28:19.000
Um,

00:28:19.000 --> 00:28:20.000
okay.

00:28:20.000 --> 00:28:23.000
So tell a little bit about,

00:28:23.000 --> 00:28:24.000
uh,

00:28:24.000 --> 00:28:25.000
your team.

00:28:25.000 --> 00:28:27.000
What's your big strengths?

00:28:27.000 --> 00:28:28.000
And,

00:28:28.000 --> 00:28:29.000
uh,

00:28:29.000 --> 00:28:30.000
everybody,

00:28:30.000 --> 00:28:31.000
everybody will have their games.

00:28:31.000 --> 00:28:32.000
It's just like,

00:28:32.000 --> 00:28:34.000
like everybody will design their,

00:28:34.000 --> 00:28:35.000
uh,

00:28:35.000 --> 00:28:37.000
website because it's so easy today.

00:28:37.000 --> 00:28:38.000
And,

00:28:38.000 --> 00:28:39.000
uh,

00:28:39.000 --> 00:28:40.000
next year,

00:28:40.000 --> 00:28:42.000
everybody will have their short video generated by AI.

00:28:42.000 --> 00:28:43.000
Maybe it's a year after next year,

00:28:43.000 --> 00:28:45.000
everybody will have their own games.

00:28:45.000 --> 00:28:46.000
So,

00:28:46.000 --> 00:28:47.000
yeah.

00:28:47.000 --> 00:28:48.000
What about your teams?

00:28:48.000 --> 00:28:49.000
Uh,

00:28:49.000 --> 00:28:50.000
so,

00:28:50.000 --> 00:28:51.000
okay.

00:28:51.000 --> 00:28:52.000
So my co-founder used to work in fine,

00:28:52.000 --> 00:28:53.000
like Meta for years.

00:28:53.000 --> 00:28:57.000
And then she become her own studio's producer.

00:28:57.000 --> 00:29:00.000
She created games and launched it on Steam.

00:29:00.000 --> 00:29:01.000
And then,

00:29:01.000 --> 00:29:02.000
uh,

00:29:02.000 --> 00:29:03.000
yeah,

00:29:03.000 --> 00:29:04.000
she's just switched to do this full-time right now.

00:29:04.000 --> 00:29:05.000
Yeah.

00:29:05.000 --> 00:29:07.000
So she's really like experiencing in like,

00:29:07.000 --> 00:29:08.000
uh,

00:29:08.000 --> 00:29:09.000
backend structure and like coding.

00:29:09.000 --> 00:29:10.000
Yeah.

00:29:10.000 --> 00:29:11.000
And she's our CEO.

00:29:11.000 --> 00:29:13.000
And my other co-founder,

00:29:13.000 --> 00:29:14.000
um,

00:29:14.000 --> 00:29:15.000
he,

00:29:15.000 --> 00:29:16.000
uh,

00:29:16.000 --> 00:29:17.000
used to,

00:29:17.000 --> 00:29:18.000
used to learn like data science in Berkeley,

00:29:18.000 --> 00:29:19.000
but he created his own startup.

00:29:19.000 --> 00:29:20.000
Like in one month,

00:29:20.000 --> 00:29:21.000
he got like $3,000,

00:29:21.000 --> 00:29:22.000
like MR for his product.

00:29:22.000 --> 00:29:23.000
And then he just switched to our direction.

00:29:23.000 --> 00:29:24.000
Yeah.

00:29:24.000 --> 00:29:25.000
And because he,

00:29:25.000 --> 00:29:26.000
uh,

00:29:26.000 --> 00:29:27.000
have experience about how to make the,

00:29:27.000 --> 00:29:28.000
like markdown for like AI and how to making them to be well structured for user to use.

00:29:28.000 --> 00:29:29.000
So I think we all have like advantage other men,

00:29:29.000 --> 00:29:30.000
other member does not have.

00:29:30.000 --> 00:29:31.000
So that's why I like make it together.

00:29:31.000 --> 00:29:32.000
Yeah.

00:29:32.000 --> 00:29:33.000
Uh,

00:29:33.000 --> 00:29:34.000
okay.

00:29:34.000 --> 00:29:35.000
So let's back to the,

00:29:35.000 --> 00:29:36.000
um,

00:29:36.000 --> 00:29:37.000
startups.

00:29:37.000 --> 00:29:38.000
Uh,

00:29:38.000 --> 00:29:39.000
how many users do you have right now?

00:29:39.000 --> 00:29:40.000
We have,

00:29:40.000 --> 00:29:41.000
we actually,

00:29:41.000 --> 00:29:42.000
so it's like two,

00:29:42.000 --> 00:29:43.000
two weeks ago,

00:29:43.000 --> 00:29:44.000
we have 2,000 users for our 3D platform.

00:29:44.000 --> 00:29:45.000
How many?

00:29:45.000 --> 00:29:46.000
Uh,

00:29:46.000 --> 00:29:47.000
two weeks ago,

00:29:47.000 --> 00:29:48.000
we have 2,000 users.

00:29:48.000 --> 00:29:49.000
2,000?

00:29:49.000 --> 00:29:50.000
Yes.

00:29:50.000 --> 00:29:51.000
And also,

00:29:51.000 --> 00:29:52.000
2,000?

00:29:52.000 --> 00:29:53.000
Yeah.

00:29:53.000 --> 00:29:54.000
No,

00:29:54.000 --> 00:29:55.000
just 2,000.

00:29:55.000 --> 00:29:56.000
Yeah.

00:29:56.000 --> 00:29:57.000
Yeah.

00:29:57.000 --> 00:29:58.000
Yeah.

00:29:58.000 --> 00:29:59.000
Yeah.

00:29:59.000 --> 00:30:00.000
Yeah.

00:30:00.000 --> 00:30:01.000
Yeah.

00:30:01.000 --> 00:30:02.000
Yeah.

00:30:02.000 --> 00:30:03.000
Yeah.

00:30:03.000 --> 00:30:04.000
Yeah.

00:30:04.000 --> 00:30:05.000
So,

00:30:05.000 --> 00:30:06.000
we have like 200.

00:30:06.000 --> 00:30:07.000
Yeah.

00:30:07.000 --> 00:30:08.000
What?

00:30:08.000 --> 00:30:09.000
Not 2,000,

00:30:09.000 --> 00:30:10.000
200.

00:30:10.000 --> 00:30:11.000
200.

00:30:11.000 --> 00:30:12.000
200.

00:30:12.000 --> 00:30:13.000
Oh.

00:30:13.000 --> 00:30:14.000
Okay.

00:30:14.000 --> 00:30:15.000
200,

00:30:15.000 --> 00:30:16.000
yeah.

00:30:16.000 --> 00:30:17.000
We have 200 user,

00:30:17.000 --> 00:30:18.000
uh,

00:30:18.000 --> 00:30:19.000
two months ago and also like 3 studios,

00:30:19.000 --> 00:30:20.000
like,

00:30:20.000 --> 00:30:21.000
are collaborating with us.

00:30:21.000 --> 00:30:22.000
So it's more like,

00:30:22.000 --> 00:30:23.000
kind of like could be at the very beginning.

00:30:23.000 --> 00:30:24.000
And they are also like few studios,

00:30:24.000 --> 00:30:25.000
like 3 more studios are just collaborating.

00:30:25.000 --> 00:30:26.000
But now,

00:30:26.000 --> 00:30:27.000
um,

00:30:27.000 --> 00:30:28.000
uh,

00:30:28.000 --> 00:30:29.000
because we open source,

00:30:29.000 --> 00:30:30.000
like a 2D platform recently,

00:30:30.000 --> 00:30:31.000
and it becomes really famous because we gather more than one software.

00:30:31.000 --> 00:30:32.000
We see like 10,

00:30:32.000 --> 00:30:33.000
like 14 days.

00:30:33.000 --> 00:30:34.000
And yeah,

00:30:34.000 --> 00:30:35.000
so there are,

00:30:35.000 --> 00:30:36.000
many people are watching it every minute.

00:30:36.000 --> 00:30:37.000
So I just open my,

00:30:37.000 --> 00:30:38.000
like,

00:30:38.000 --> 00:30:39.000
get up.

00:30:39.000 --> 00:30:40.000
So I think,

00:30:40.000 --> 00:30:41.000
uh,

00:30:41.000 --> 00:30:42.000
and,

00:30:42.000 --> 00:30:43.000
and then like users who are going to also want to use our story.

00:30:43.000 --> 00:30:44.000
It's also a double.

00:30:44.000 --> 00:30:45.000
So,

00:30:45.000 --> 00:30:46.000
uh,

00:30:46.000 --> 00:30:47.000
I did not count the new,

00:30:47.000 --> 00:30:48.000
like,

00:30:48.000 --> 00:30:49.000
kind of users at this moment,

00:30:49.000 --> 00:30:50.000
but yeah,

00:30:50.000 --> 00:30:51.000
I think just like.

00:30:51.000 --> 00:30:52.000
So now,

00:30:52.000 --> 00:30:53.000
it might be,

00:30:53.000 --> 00:30:54.000
uh,

00:30:54.000 --> 00:30:55.000
it might be,

00:30:55.000 --> 00:30:56.000
uh,

00:30:56.000 --> 00:30:57.000
it might be,

00:30:57.000 --> 00:30:58.000
uh,

00:30:58.000 --> 00:30:59.000
it might be,

00:30:59.000 --> 00:31:00.000
it might be,

00:31:00.000 --> 00:31:01.000
it might be over a thousand.

00:31:01.000 --> 00:31:02.000
Uh,

00:31:02.000 --> 00:31:03.000
yes.

00:31:03.000 --> 00:31:04.000
And,

00:31:04.000 --> 00:31:05.000
uh,

00:31:05.000 --> 00:31:06.000
you say,

00:31:06.000 --> 00:31:07.000
uh,

00:31:07.000 --> 00:31:08.000
the 200 originally was,

00:31:08.000 --> 00:31:09.000
um,

00:31:09.000 --> 00:31:10.000
not independent yet.

00:31:10.000 --> 00:31:11.000
You talk with some studio,

00:31:11.000 --> 00:31:12.000
other studio using it.

00:31:12.000 --> 00:31:13.000
Uh,

00:31:13.000 --> 00:31:14.000
so,

00:31:14.000 --> 00:31:15.000
oh,

00:31:15.000 --> 00:31:16.000
so that's,

00:31:16.000 --> 00:31:17.000
that we are like,

00:31:17.000 --> 00:31:18.000
used to have,

00:31:18.000 --> 00:31:19.000
like,

00:31:19.000 --> 00:31:20.000
have our user in different way,

00:31:20.000 --> 00:31:21.000
because actually we can gather more,

00:31:21.000 --> 00:31:22.000
more than 200 users,

00:31:22.000 --> 00:31:23.000
but we just,

00:31:23.000 --> 00:31:24.000
uh,

00:31:24.000 --> 00:31:25.000
invite,

00:31:25.000 --> 00:31:26.000
like,

00:31:26.000 --> 00:31:27.000
indie,

00:31:27.000 --> 00:31:28.000
like professional designers,

00:31:28.000 --> 00:31:29.000
so to use it,

00:31:29.000 --> 00:31:30.000
and also invite,

00:31:30.000 --> 00:31:31.000
like,

00:31:31.000 --> 00:31:32.000
like someone who have studios,

00:31:32.000 --> 00:31:33.000
or studios to use it.

00:31:33.000 --> 00:31:34.000
So,

00:31:34.000 --> 00:31:35.000
they are actually two different groups of people,

00:31:35.000 --> 00:31:36.000
and for 200,

00:31:36.000 --> 00:31:37.000
they are like indie designers,

00:31:37.000 --> 00:31:38.000
and for,

00:31:38.000 --> 00:31:39.000
like,

00:31:39.000 --> 00:31:40.000
um,

00:31:40.000 --> 00:31:41.000
like studios,

00:31:41.000 --> 00:31:42.000
they are different,

00:31:42.000 --> 00:31:43.000
different people,

00:31:43.000 --> 00:31:44.000
but we just make sure,

00:31:44.000 --> 00:31:45.000
uh,

00:31:45.000 --> 00:31:46.000
they can give us,

00:31:46.000 --> 00:31:47.000
like professional feedback,

00:31:47.000 --> 00:31:48.000
and they can spend time on that,

00:31:48.000 --> 00:31:49.000
and finding what,

00:31:49.000 --> 00:31:50.000
and saying,

00:31:50.000 --> 00:31:51.000
like what they want for this product.

00:31:51.000 --> 00:31:52.000
Uh,

00:31:52.000 --> 00:31:53.000
so are they paid?

00:31:53.000 --> 00:31:54.000
Uh,

00:31:54.000 --> 00:31:55.000
yeah,

00:31:55.000 --> 00:31:56.000
but,

00:31:56.000 --> 00:31:57.000
uh,

00:31:57.000 --> 00:31:58.000
so,

00:31:58.000 --> 00:31:59.000
they are,

00:31:59.000 --> 00:32:00.000
they think it's worth to pay.

00:32:00.000 --> 00:32:01.000
Okay.

00:32:01.000 --> 00:32:02.000
Yeah.

00:32:02.000 --> 00:32:03.000
And also,

00:32:03.000 --> 00:32:04.000
like,

00:32:04.000 --> 00:32:05.000
signing ROI for studio.

00:32:05.000 --> 00:32:06.000
Uh,

00:32:06.000 --> 00:32:07.000
how much do they pay?

00:32:07.000 --> 00:32:08.000
How much?

00:32:08.000 --> 00:32:09.000
Oh,

00:32:09.000 --> 00:32:10.000
that's a secret.

00:32:10.000 --> 00:32:11.000
Okay.

00:32:11.000 --> 00:32:12.000
Uh,

00:32:12.000 --> 00:32:13.000
so,

00:32:13.000 --> 00:32:14.000
you have,

00:32:14.000 --> 00:32:15.000
uh,

00:32:15.000 --> 00:32:16.000
early users,

00:32:16.000 --> 00:32:17.000
early sample users,

00:32:17.000 --> 00:32:18.000
and they give you feedback.

00:32:18.000 --> 00:32:19.000
Do they like the product?

00:32:19.000 --> 00:32:20.000
Uh,

00:32:20.000 --> 00:32:21.000
actually,

00:32:21.000 --> 00:32:22.000
actually,

00:32:22.000 --> 00:32:23.000
we,

00:32:23.000 --> 00:32:24.000
we were kind of,

00:32:24.000 --> 00:32:25.000
like,

00:32:25.000 --> 00:32:26.000
shocked more than,

00:32:26.000 --> 00:32:27.000
like,

00:32:27.000 --> 00:32:28.000
people,

00:32:28.000 --> 00:32:29.000
friends who are doing game design,

00:32:29.000 --> 00:32:30.000
saying,

00:32:30.000 --> 00:32:31.000
like,

00:32:31.000 --> 00:32:32.000
can you test it for me?

00:32:32.000 --> 00:32:33.000
They say yes,

00:32:33.000 --> 00:32:34.000
and,

00:32:34.000 --> 00:32:35.000
and I just,

00:32:35.000 --> 00:32:36.000
like,

00:32:36.000 --> 00:32:37.000
posting,

00:32:37.000 --> 00:32:38.000
I mean,

00:32:38.000 --> 00:32:39.000
the conversation,

00:32:39.000 --> 00:32:40.000
but,

00:32:40.000 --> 00:32:41.000
like,

00:32:41.000 --> 00:32:42.000
maybe one week later,

00:32:42.000 --> 00:32:43.000
I saw a really long,

00:32:43.000 --> 00:32:44.000
like,

00:32:44.000 --> 00:32:45.000
letter,

00:32:45.000 --> 00:32:46.000
and they write a lot.

00:32:46.000 --> 00:32:47.000
They say they spend more than six hours

00:32:47.000 --> 00:32:48.000
to test a product,

00:32:48.000 --> 00:32:49.000
and what they want,

00:32:49.000 --> 00:32:50.000
and how this,

00:32:50.000 --> 00:32:51.000
like,

00:32:51.000 --> 00:32:52.000
change their workflow,

00:32:52.000 --> 00:32:53.000
like everything,

00:32:53.000 --> 00:32:54.000
and my promoter just say,

00:32:54.000 --> 00:32:55.000
do,

00:32:55.000 --> 00:32:56.000
do,

00:32:56.000 --> 00:32:57.000
do this,

00:32:57.000 --> 00:32:58.000
not just having one,

00:32:58.000 --> 00:32:59.000
just having multiple times,

00:32:59.000 --> 00:33:00.000
and,

00:33:00.000 --> 00:33:01.000
yeah.

00:33:01.000 --> 00:33:02.000
People are nice.

00:33:02.000 --> 00:33:03.000
People are nicer than you think.

00:33:03.000 --> 00:33:04.000
Yeah,

00:33:04.000 --> 00:33:05.000
and they-

00:33:05.000 --> 00:33:06.000
Yeah,

00:33:06.000 --> 00:33:07.000
it's a real,

00:33:07.000 --> 00:33:08.000
real demand.

00:33:08.000 --> 00:33:09.000
But,

00:33:09.000 --> 00:33:10.000
yeah,

00:33:10.000 --> 00:33:11.000
like,

00:33:11.000 --> 00:33:12.000
they spend time,

00:33:12.000 --> 00:33:13.000
like,

00:33:13.000 --> 00:33:14.000
every week for using that,

00:33:14.000 --> 00:33:15.000
so we can see their active members,

00:33:15.000 --> 00:33:16.000
so,

00:33:16.000 --> 00:33:17.000
it actually higher than our expected,

00:33:17.000 --> 00:33:18.000
and also for the,

00:33:18.000 --> 00:33:19.000
like the 2D one,

00:33:19.000 --> 00:33:20.000
it's also,

00:33:20.000 --> 00:33:21.000
like higher than expected,

00:33:21.000 --> 00:33:22.000
because we,

00:33:22.000 --> 00:33:23.000
we just,

00:33:23.000 --> 00:33:24.000
like,

00:33:24.000 --> 00:33:25.000
so,

00:33:25.000 --> 00:33:26.000
I mean,

00:33:26.000 --> 00:33:27.000
more than we thought,

00:33:27.000 --> 00:33:28.000
they need that,

00:33:28.000 --> 00:33:29.000
so,

00:33:29.000 --> 00:33:30.000
it's just kind of interesting.

00:33:30.000 --> 00:33:31.000
So,

00:33:31.000 --> 00:33:32.000
there's demand,

00:33:32.000 --> 00:33:33.000
there's a sample user,

00:33:33.000 --> 00:33:34.000
and,

00:33:34.000 --> 00:33:35.000
there's,

00:33:35.000 --> 00:33:36.000
some content go viral,

00:33:36.000 --> 00:33:37.000
and you have good team,

00:33:37.000 --> 00:33:38.000
good future.

00:33:38.000 --> 00:33:39.000
And,

00:33:39.000 --> 00:33:40.000
you are smart.

00:33:40.000 --> 00:33:41.000
Thank you.

00:33:41.000 --> 00:33:42.000
What else?

00:33:42.000 --> 00:33:43.000
Uh,

00:33:43.000 --> 00:33:44.000
uh,

00:33:44.000 --> 00:33:45.000
let me think about it.

00:33:45.000 --> 00:33:46.000
Um,

00:33:46.000 --> 00:33:47.000
they,

00:33:47.000 --> 00:33:48.000
they,

00:33:48.000 --> 00:33:49.000
they,

00:33:49.000 --> 00:33:50.000
they,

00:33:50.000 --> 00:33:51.000
they,

00:33:51.000 --> 00:33:52.000
they,

00:33:52.000 --> 00:33:53.000
they,

00:33:53.000 --> 00:33:54.000
they,

00:33:54.000 --> 00:33:55.000
they,

00:33:55.000 --> 00:33:56.000
they,

00:33:56.000 --> 00:33:57.000
they've,

00:33:57.000 --> 00:33:58.000
is there something interesting about that or?

00:33:58.000 --> 00:33:59.000
Yeah.

00:33:59.000 --> 00:34:00.000
What else?

00:34:00.000 --> 00:34:01.000
Okay,

00:34:01.000 --> 00:34:02.000
so,

00:34:02.000 --> 00:34:03.000
I think we can start,

00:34:03.000 --> 00:34:04.000
like a conversation,

00:34:04.000 --> 00:34:05.000
like about,

00:34:05.000 --> 00:34:08.120
what do you think is gonna be the future interaction between,

00:34:08.120 --> 00:34:09.120
like,

00:34:09.120 --> 00:34:10.120
I mean,

00:34:10.120 --> 00:34:12.100
not limited by mouse or keyboard,

00:34:12.100 --> 00:34:13.100
right?

00:34:13.100 --> 00:34:14.100
Oh,

00:34:14.100 --> 00:34:15.100
yeah,

00:34:15.100 --> 00:34:16.100
so,

00:34:16.100 --> 00:34:17.100
and also,

00:34:17.100 --> 00:34:18.100
I think you used to have a concept,

00:34:18.100 --> 00:34:19.100
about like ,

00:34:19.100 --> 00:34:20.100
know UI,

00:34:20.100 --> 00:34:21.100
Yeah,

00:34:21.100 --> 00:34:22.100
yeah.

00:34:22.200 --> 00:34:23.200
Yeah,

00:34:23.200 --> 00:34:24.200
so,

00:34:24.200 --> 00:34:25.200
okay,

00:34:25.200 --> 00:34:26.200
like,

00:34:26.200 --> 00:34:27.200
I mean,

00:34:27.200 --> 00:34:28.200
like,

00:34:28.200 --> 00:34:29.200
you can share about your view right now,

00:34:29.200 --> 00:34:30.200
and what do you think people are going to interact in the world,

00:34:30.200 --> 00:34:31.200
like,

00:34:31.200 --> 00:34:32.200
which kind of way,

00:34:32.200 --> 00:34:33.200
what's the,

00:34:33.200 --> 00:34:34.200
what's the trends for that?

00:34:34.200 --> 00:34:35.200
I'm still a VR guy,

00:34:35.200 --> 00:34:36.200
I,

00:34:36.200 --> 00:34:37.200
I,

00:34:37.200 --> 00:34:38.200
I bought a Mata Oculus 2,

00:34:38.200 --> 00:34:39.200
a,

00:34:39.200 --> 00:34:40.200
a,

00:34:40.200 --> 00:34:41.200
a,

00:34:41.200 --> 00:34:42.200
a,

00:34:42.200 --> 00:34:43.200
a,

00:34:43.200 --> 00:34:44.200
a,

00:34:44.200 --> 00:34:45.200
a,

00:34:45.200 --> 00:34:46.200
a,

00:34:46.200 --> 00:34:47.200
a,

00:34:47.200 --> 00:34:48.200
a,

00:34:48.200 --> 00:34:49.200
a,

00:34:49.200 --> 00:34:50.200
a,

00:34:50.200 --> 00:34:51.200
a,

00:34:51.300 --> 00:34:52.300
a,

00:34:52.300 --> 00:34:53.300
a,

00:34:53.300 --> 00:34:54.300
a,

00:34:54.300 --> 00:34:55.300
a,

00:34:55.300 --> 00:34:56.300
a,

00:34:56.300 --> 00:34:57.300
a,

00:34:57.300 --> 00:34:58.300
one,

00:34:58.300 --> 00:34:59.300
this is a,

00:34:59.300 --> 00:35:00.300
a,

00:35:00.300 --> 00:35:01.300
a,

00:35:01.300 --> 00:35:02.300
a,

00:35:02.300 --> 00:35:03.300
just,

00:35:03.300 --> 00:35:04.300
a,

00:35:04.300 --> 00:35:05.300
a,

00:35:05.300 --> 00:35:06.300
a,

00:35:06.300 --> 00:35:07.300
a,

00:35:07.300 --> 00:35:08.300
gaming guy.

00:35:08.300 --> 00:35:09.300
And I think it will get,

00:35:09.300 --> 00:35:10.300
it will get more,

00:35:10.300 --> 00:35:11.300
I think,

00:35:11.300 --> 00:35:12.300
it will,

00:35:12.300 --> 00:35:13.300
will get more connected.

00:35:13.300 --> 00:35:14.300
So,

00:35:14.300 --> 00:35:15.300
it's something,

00:35:15.300 --> 00:35:16.300
it will,

00:35:16.300 --> 00:35:17.300
a,

00:35:17.300 --> 00:35:18.300
a,

00:35:18.300 --> 00:35:19.300
a,

00:35:19.300 --> 00:35:20.300
a,

00:35:20.400 --> 00:35:21.400
yeah,

00:35:21.400 --> 00:35:22.400
got it.

00:35:22.400 --> 00:35:23.400
So,

00:35:23.400 --> 00:35:24.400
like,

00:35:24.400 --> 00:35:25.400
how do you think about,

00:35:25.400 --> 00:35:27.400
because people use,

00:35:27.400 --> 00:35:28.400
like,

00:35:28.400 --> 00:35:29.400
computer to,

00:35:29.400 --> 00:35:30.400
for example,

00:35:30.400 --> 00:35:31.400
doing modeling,

00:35:31.400 --> 00:35:32.400
like in,

00:35:32.400 --> 00:35:33.400
like,

00:35:33.400 --> 00:35:34.400
or the software,

00:35:34.400 --> 00:35:35.400
it's because,

00:35:35.400 --> 00:35:36.400
like,

00:35:36.400 --> 00:35:37.400
if they really,

00:35:37.400 --> 00:35:38.400
like,

00:35:38.400 --> 00:35:39.400
maybe put some,

00:35:39.400 --> 00:35:40.400
like,

00:35:40.400 --> 00:35:41.400
block on a block,

00:35:41.400 --> 00:35:42.400
it's really,

00:35:42.400 --> 00:35:43.400
like,

00:35:43.400 --> 00:35:44.400
tedious and hard,

00:35:44.400 --> 00:35:45.400
like,

00:35:45.400 --> 00:35:46.400
mentally working on this.

00:35:46.400 --> 00:35:47.400
So they're gonna,

00:35:47.400 --> 00:35:48.400
like,

00:35:48.400 --> 00:35:49.400
plan it on computer,

00:35:49.500 --> 00:35:50.500
actually,

00:35:50.500 --> 00:35:51.500
people are back to,

00:35:51.500 --> 00:35:52.500
you know,

00:35:52.500 --> 00:35:53.500
manually putting a block on a block,

00:35:53.500 --> 00:35:54.500
so you think that's interesting.

00:35:56.500 --> 00:35:57.500
So,

00:35:57.500 --> 00:35:58.500
like,

00:35:58.500 --> 00:35:59.500
yeah,

00:35:59.500 --> 00:36:00.500
you,

00:36:00.500 --> 00:36:01.500
like,

00:36:01.500 --> 00:36:02.500
have a vision for it,

00:36:02.500 --> 00:36:03.500
and then you just,

00:36:03.500 --> 00:36:04.500
like,

00:36:04.500 --> 00:36:05.500
put a block on that.

00:36:05.500 --> 00:36:06.500
It's actually back to the initial way

00:36:06.500 --> 00:36:07.500
people interact with the world.

00:36:07.500 --> 00:36:08.500
Yes,

00:36:08.500 --> 00:36:09.500
it's more direct,

00:36:09.500 --> 00:36:10.500
and you don't need to learn anything.

00:36:10.500 --> 00:36:11.500
Or I can,

00:36:11.500 --> 00:36:12.500
I can,

00:36:12.500 --> 00:36:13.500
I can say it,

00:36:13.500 --> 00:36:14.500
like,

00:36:14.500 --> 00:36:15.500
put that 100 animals

00:36:15.500 --> 00:36:16.500
to that mountain,

00:36:16.500 --> 00:36:17.500
or give me

00:36:17.500 --> 00:36:18.500
five different kind of

00:36:18.600 --> 00:36:19.600
mountains.

00:36:19.600 --> 00:36:20.600
So,

00:36:20.600 --> 00:36:21.600
and then,

00:36:21.600 --> 00:36:22.600
everything's generated.

00:36:24.600 --> 00:36:25.600
The keyboard

00:36:25.600 --> 00:36:26.600
and the mouse

00:36:26.600 --> 00:36:27.600
can make things

00:36:27.600 --> 00:36:28.600
very accurate.

00:36:29.600 --> 00:36:30.600
But with

00:36:30.600 --> 00:36:31.600
good,

00:36:31.600 --> 00:36:32.600
today,

00:36:32.600 --> 00:36:33.600
I think the AI is getting

00:36:33.600 --> 00:36:34.600
more and more

00:36:34.600 --> 00:36:35.600
good with the taste.

00:36:35.600 --> 00:36:36.600
It almost can

00:36:36.600 --> 00:36:37.600
predict

00:36:37.600 --> 00:36:38.600
what kind of

00:36:38.600 --> 00:36:39.600
stuff

00:36:39.600 --> 00:36:40.600
should be

00:36:40.600 --> 00:36:41.600
what kind of place,

00:36:41.600 --> 00:36:42.600
because they have the

00:36:42.600 --> 00:36:43.600
very top taste

00:36:43.600 --> 00:36:44.600
of designers.

00:36:44.600 --> 00:36:45.600
Maybe I just say it,

00:36:45.600 --> 00:36:46.600
so create a world with

00:36:48.600 --> 00:36:49.600
create a world

00:36:49.600 --> 00:36:50.600
like Fate.

00:36:51.600 --> 00:36:52.600
That's a

00:36:53.600 --> 00:36:54.600
that's a saber

00:36:54.600 --> 00:36:55.600
and archer

00:36:55.600 --> 00:36:56.600
be there.

00:36:57.600 --> 00:36:58.600
Yeah,

00:36:58.600 --> 00:36:59.600
maybe

00:36:59.600 --> 00:37:00.600
just do it.

00:37:00.600 --> 00:37:01.600
And I say,

00:37:01.600 --> 00:37:02.600
just create another version

00:37:02.600 --> 00:37:03.600
without the copyright.

00:37:04.600 --> 00:37:05.600
Yeah.

00:37:05.600 --> 00:37:06.600
Yeah.

00:37:06.600 --> 00:37:07.600
True.

00:37:09.600 --> 00:37:10.600
Okay.

00:37:10.600 --> 00:37:11.600
Okay.

00:37:11.600 --> 00:37:12.600
So,

00:37:12.600 --> 00:37:13.600
that's all.
